archieve-projects/微信机器人/node_modules/state-switch/README.md

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# STATE-SWITCH
[![npm version](https://badge.fury.io/js/state-switch.svg)](https://badge.fury.io/js/state-switch)
[![NPM](https://github.com/huan/state-switch/workflows/NPM/badge.svg)](https://github.com/huan/state-switch/actions?query=workflow%3ANPM)
[![TypeScript](https://img.shields.io/badge/%3C%2F%3E-TypeScript-blue.svg)](https://www.typescriptlang.org/)
[![ES Modules](https://img.shields.io/badge/ES-Modules-brightgreen)](https://github.com/Chatie/tsconfig/issues/16)
![State Switch Logo](https://huan.github.io/state-switch/images/state-switch.gif)
State Switch is a Monitor/Guard for Managing Your Async Operations.
## Introduction
`StateSwitch` can manage state transition for you, by switching from the following four states:
1. `INACTIVE`: state is inactive
1. `pending ACTIVE`: state is switching from INACTIVE to ACTIVE
1. `ACTIVE`: state is active
1. `pending INACTIVE`: state is switch from ACTIVE to INACTIVE
You can set/get the state with the API, and you can also monite the state switch events by listening the 'active' and 'inactive' events.
There have another `stable()` API return a `Promise` so that you can wait the `active` of `inactive` events by:
```ts
await state.stable('active')
await state.stable('inactive')
await state.stable() // wait the current state
```
If the state is already ACTIVE when you `await state.stable('active')`, then it will resolved immediatelly.
## EXAMPLE
Talk is cheap, show me the code!
### Code
```ts
import { StateSwitch } from 'state-switch'
function doSlowConnect() {
console.log('> doSlowConnect() started')
return new Promise((resolve, reject) => {
setTimeout(() => {
console.log('> doSlowConnect() done')
resolve()
}, 1000)
})
}
function doSlowDisconnect() {
console.log('> doSlowDisconnect() started')
return new Promise((resolve, reject) => {
setTimeout(() => {
console.log('> doSlowDisconnect() done')
resolve()
}, 1000)
})
}
class MyConnection {
private state = new StateSwitch('MyConnection')
constructor() {
/* */
}
public connect() {
/**
* This is the only 1 Right State
*/
if (this.state.inactive() === true) {
this.state.active('pending')
doSlowConnect().then(() => {
this.state.active(true)
console.log(`> I'm now opened`)
})
console.log(`> I'm opening`)
return
}
/**
* These are the other 3 Error States
*/
if (this.state.inactive() === 'pending') {
console.error(`> I'm closing, please wait`)
} else if (this.state.active() === true) {
console.error(`> I'm already open. no need to connect again`)
} else if (this.state.active() === 'pending') {
console.error(`> I'm opening, please wait`)
}
}
public disconnect() {
/**
* This is the only one Right State
*/
if (this.state.active() === true) {
this.state.inactive('pending')
doSlowDisconnect().then(() => {
this.state.inactive(true)
console.log(`> I'm closed.`)
})
console.log(`> I'm closing`)
return
}
/**
* These are the other 3 Error States
*/
if (this.state.active() === 'pending') {
console.error(`> I'm opening, please wait`)
} else if (this.state.inactive() === true) {
console.error(`> I'm already close. no need to disconnect again`)
} else if (this.state.inactive() === 'pending') {
console.error(`> I'm closing, please wait`)
}
}
}
const conn = new MyConnection()
console.log('CALL: conn.connect(): should start to opening')
conn.connect()
console.log('CALL: conn.connect(): should not connect again while opening')
conn.connect()
console.log('CALL: conn.disconnect(): can not disconnect while opening')
conn.disconnect()
setTimeout(() => {
console.log('... 2 seconds later, should be already open ...')
console.log('CALL: conn.connect(): should not connect again if we are open')
conn.connect()
console.log('CALL: conn.disconnect(): should start to closing')
conn.disconnect()
console.log('CALL: conn.disconnect(): should not disconnect again while we are closing')
conn.disconnect()
console.log('CALL: conn.connect(): can not do connect while we are closing')
conn.connect()
setTimeout(() => {
console.log('... 2 seconds later, should be already closed ...')
console.log('CALL: conn.disconnect(): should not disconnect again if we are close')
conn.disconnect()
}, 2000)
}, 2000)
```
### Diagram
What's the meaning of the above code?
StateSwitch helps you manage the following four states easy:
![State Switch Diagram](https://huan.github.io/state-switch/images/state-switch-diagram.png)
### Run
```shell
$ npm run demo
> state-switch@0.1.3 demo /home/zixia/git/state-switch
> ts-node example/demo
CALL: conn.connect(): should start to opening
> doSlowConnect() started
> I'm opening
CALL: conn.connect(): should not connect again while opening
> I'm opening, please wait
CALL: conn.disconnect(): can not disconnect while opening
> I'm opening, please wait
> doSlowConnect() done
> I'm now opened
... 2 seconds later, should be already open ...
CALL: conn.connect(): should not connect again if we are open
> I'm already open. no need to connect again
CALL: conn.disconnect(): should start to closing
> doSlowDisconnect() started
> I'm closing
CALL: conn.disconnect(): should not disconnect again while we are closing
> I'm closing, please wait
CALL: conn.connect(): can not do connect while we are closing
> I'm closing, please wait
> doSlowDisconnect() done
> I'm closed.
... 2 seconds later, should be already closed ...
CALL: conn.disconnect(): should not disconnect again if we are close
> I'm already close. no need to disconnect again
```
That's the idea: **we should always be able to know the state of our async operation**.
## API REFERENCE
Class StateSwitch
### constructor(clientName?: string)
Create a new StateSwitch instance.
```ts
private state = new StateSwitch('MyConn')
```
### active(): boolean | 'pending'
Get the state for `ACTIVE`: `true` for ACTIVE(stable), `pending` for ACTIVE(in-process). `false` for not ACTIVE.
### active(state: true | 'pending'): void
Set the state for `ACTIVE`: `true` for ACTIVE(stable), `pending` for ACTIVE(in-process).
### inactive(): boolean | 'pending'
Get the state for `INACTIVE`: `true` for INACTIVE(stable), `pending` for INACTIVE(in-process). `false` for not INACTIVE.
### inactive(state: true | 'pending'): void
Set the state for `INACTIVE`: `true` for INACTIVE(stable), `pending` for INACTIVE(in-process).
### pending(): boolean
Check if the state is `pending`.
`true` means there's some async operations we need to wait.
`false` means no async active fly.
### `stable(expectedState?: StateType, noCross=false): Promise<void>`
1. `expectedState`: `'active' | 'inactive'`, default is the current state
1. `noCross`: `boolean`, default is `false`
Wait the expected state to be stable.
If set `noCross` to `true`, then `stable()` will throw if you are wait a state from it's opposite site, for example: you can expect an `Exception` be thrown out when you call `stable('active', true)` when the `inactive() === true`.
### name(): string
Get the name from the constructor.
### setLog(logger: Loggable)
Enable log by set log to a Npmlog compatible instance.
Personaly I use Brolog, which is writen by my self, the same API with Npmlog but can also run inside Browser with Angular supported.
```ts
const log = Brolog.instance()
StateSwitch.setLog(log)
```
## `BooleanIndicator`
Set a true/false state.
```ts
const indicator = new BooleanIndicator()
```
### 1. `value(v?: boolean): void`
1. set `true` or `false`
1. get `boolean` status
```ts
indicator.value(true)
indicator.value(false)
const value = indicator.value()
```
### 2. `ready(v: boolean, noCross=false): Promise<void>`
Return a `Promise` that will resolved after the boolean state to be the value passed through `v`.
> If the current boolean state is the same as the `v`, then it will return a `Promise` that will resolved immediately.
```ts
await indicator.ready(false)
assert (indicator.value() === false, 'value() should be false after await ready(false)')
```
## ServiceCtl Interface
```ts
interface ServiceCtlInterface {
state: StateSwitchInterface
reset : ServiceCtl['reset']
start : ServiceCtl['start']
stop : ServiceCtl['stop']
}
```
### ServiceCtlFsm (ServiceCtlFsmMixin) Class
Use a Finite State Machine (FSM) to manage the state of your service.
```ts
import { ServiceCtlFsm } from 'state-switch'
class MyService extends ServiceCtlFsm {
async onStart (): Promise<void> {
// your start code
}
async onStop (): Promise<void> {
// your stop code
}
}
const service = new MyService()
await service.start() // this will call `onStart()`
await service.stop() // this will call `onStop()`
await service.start()
await service.reset() // this will call `onStop()` then `onStart()`
```
Learn more about the finite state machine design pattern inside our `ServiceCtl`:
[![State Switch Service Controler](https://stately.ai/registry/machines/37e4ce99-945d-49a8-8da2-1f324d04b574.png)](https://stately.ai/viz/37e4ce99-945d-49a8-8da2-1f324d04b574)
### ServiceCtl (ServiceCtlMixin) Class
Implementes the same `ServiceCtlInterface`, but using a `StateSwitch` to manage the internal state.
The code is originally from [Wechaty Puppet](https://github.com/wechaty/puppet/blob/e13b93335460baad0b3e5392f7eff62fef7bb645/src/puppet/puppet-abstract.ts#L139-L193), then abstracted to a class.
## RESOURCES
### XState
1. [An Introduction to XState in TypeScript](https://dev.to/giantmachines/an-introduction-to-xstate-in-typescript-1pdn)
## CHANGELOG
### master v1.7 (Jan 18, 2022)
1. Add `BooleanIndicator` class to replace and deprecate the `BusyIndicator` class for a more powerful and easy to use API.
#### v1.1 (Oct 27, 2021) - Breaking changes
1. `StateSwitch#pending` -> `StateSwitch#pending()`
1. `StateSwitch#on()` -> `StateSwitch#active()`
1. `StateSwitch#off()` -> `StateSwitch#inactive()`
1. `emit('on')` -> `emit('active')`
1. `emit('off')` -> `emit('inactive')`
TL;DR:
```diff
- state.on()
+ state.active()
- state.on(true)
+ state.active(true)
- state.off()
+ state.inactive()
- state.off(true)
+ staet.inactive(true)
- state.pending
+ state.pending()
```
### v1.0 (Oct 23, 2021)
- Oct 27: Add `ServiceCtl`/`ServiceCtlFsm` abstract class and `serviceCtlMixin`/`serviceCtlFsmMixin` mixin
- Oct 23: Add `BusyIndicator` class
1. Add `BusyIndicatorInterface` and `StateSwitchInterface`
- v0.15 (Sep 2021): Publish as ESM package.
### v0.14
1. Add RxJS typing unit tests for making sure that the `fromEvent` typing inference is right.
### v0.9 master (Mar 2020)
Support for using RxJS:
```ts
const notPending = (state: true | 'pending') => state === true
const stateOn$ = fromEvent(stateSwitch, 'active').pipe(
filter(notPending)
)
```
See: [RxJS - operator - fromEvent - Node.js EventEmitter: An object with addListener and removeListener methods.](https://rxjs.dev/api/index/function/fromEvent)
1. Support emit `on` and `off` events with the args of the `state` of two values: `true` and `pending`.
1. Add events unit tests
### v0.6 (Jun 2018)
1. DevOps for publishing to NPM@next for odd minor versions.
1. Add State Diagram for easy understanding what state-switch do
### v0.4 (Apr 2018)
BREAKING CHANGE: Change the `ready()` parameter to the opposite side.
- Before: `ready(state, crossWait=false)`
- AFTER: `ready(state, noCross=false`)
### v0.3 (Apr 2018)
1. add new method `ready()` to let user wait until the expected state is on(true).
### v0.2 (Oct 2017)
BREAKING CHANGES: redesigned all APIs.
1. delete all old APIs.
1. add 4 new APIs: on() / off() / pending() / name()
### v0.1.0 (May 2017)
Rename to `StateSwitch` because the name StateMonitor on npmjs.com is taken.
1. Make it a solo NPM Module. ([#466](https://github.com/Chatie/wechaty/issues/466))
### v0.0.0 (Oct 2016)
Orignal name is `StateMonitor`
1. Part of the [Wechaty](https://github.com/Chatie/wechaty) project
## AUTHOR
Huan LI <zixia@zixia.net> (<http://linkedin.com/in/zixia>)
<a href="http://stackoverflow.com/users/1123955/zixia">
<img src="http://stackoverflow.com/users/flair/1123955.png" width="208" height="58" alt="profile for zixia at Stack Overflow, Q&amp;A for professional and enthusiast programmers" title="profile for zixia at Stack Overflow, Q&amp;A for professional and enthusiast programmers">
</a>
## COPYRIGHT & LICENSE
- Code & Docs 2016-now© zixia
- Code released under the Apache-2.0 license
- Docs released under Creative Commons