/**
 * @callback Phaser.Types.Input.HitAreaCallback
 * @since 3.0.0
 *
 * @param {any} hitArea - The hit area object.
 * @param {number} x - The translated x coordinate of the hit test event.
 * @param {number} y - The translated y coordinate of the hit test event.
 * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that invoked the hit test.
 *
 * @return {boolean} `true` if the coordinates fall within the space of the hitArea, otherwise `false`.
 */
