/**
 * @typedef {object} Phaser.Types.Physics.Arcade.CheckCollisionObject
 * @since 3.0.0
 *
 * @property {boolean} up - Will bodies collide with the top side of the world bounds?
 * @property {boolean} down - Will bodies collide with the bottom side of the world bounds?
 * @property {boolean} left - Will bodies collide with the left side of the world bounds?
 * @property {boolean} right - Will bodies collide with the right side of the world bounds?
 */
