/**
 * @author       Richard Davey <rich@phaser.io>
 * @copyright    2013-2025 Phaser Studio Inc.
 * @license      {@link https://opensource.org/licenses/MIT|MIT License}
 */

var CheckIsoBounds = require('./CheckIsoBounds');

/**
 * Returns the tiles in the given layer that are within the cameras viewport. This is used internally.
 *
 * @function Phaser.Tilemaps.Components.IsometricCullTiles
 * @since 3.50.0
 *
 * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
 * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against.
 * @param {array} [outputArray] - An optional array to store the Tile objects within.
 * @param {number} [renderOrder=0] - The rendering order constant.
 *
 * @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
 */
var IsometricCullTiles = function (layer, camera, outputArray, renderOrder)
{
    if (outputArray === undefined) { outputArray = []; }
    if (renderOrder === undefined) { renderOrder = 0; }

    outputArray.length = 0;

    var tilemapLayer = layer.tilemapLayer;

    var mapData = layer.data;
    var mapWidth = layer.width;
    var mapHeight = layer.height;
    var skipCull = tilemapLayer.skipCull;

    var drawLeft = 0;
    var drawRight = mapWidth;
    var drawTop = 0;
    var drawBottom = mapHeight;

    var x;
    var y;
    var tile;

    if (renderOrder === 0)
    {
        //  right-down

        for (y = drawTop; y < drawBottom; y++)
        {
            for (x = drawLeft; x < drawRight; x++)
            {
                tile = mapData[y][x];

                if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
                {
                    continue;
                }

                if (!skipCull && !CheckIsoBounds(x, y, layer, camera))
                {
                    continue;
                }

                outputArray.push(tile);
            }
        }
    }
    else if (renderOrder === 1)
    {
        //  left-down

        for (y = drawTop; y < drawBottom; y++)
        {
            for (x = drawRight; x >= drawLeft; x--)
            {
                tile = mapData[y][x];

                if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
                {
                    continue;
                }

                if (!skipCull && !CheckIsoBounds(x, y, layer, camera))
                {
                    continue;
                }

                outputArray.push(tile);
            }
        }
    }
    else if (renderOrder === 2)
    {
        //  right-up

        for (y = drawBottom; y >= drawTop; y--)
        {
            for (x = drawLeft; x < drawRight; x++)
            {
                tile = mapData[y][x];

                if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
                {
                    continue;
                }

                if (!skipCull && !CheckIsoBounds(x, y, layer, camera))
                {
                    continue;
                }

                outputArray.push(tile);
            }
        }
    }
    else if (renderOrder === 3)
    {
        //  left-up

        for (y = drawBottom; y >= drawTop; y--)
        {
            for (x = drawRight; x >= drawLeft; x--)
            {
                tile = mapData[y][x];

                if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
                {
                    continue;
                }

                if (!skipCull && !CheckIsoBounds(x, y, layer, camera))
                {
                    continue;
                }

                outputArray.push(tile);
            }
        }
    }

    tilemapLayer.tilesDrawn = outputArray.length;
    tilemapLayer.tilesTotal = mapWidth * mapHeight;

    return outputArray;
};

module.exports = IsometricCullTiles;
