/**
 * @author       Richard Davey <rich@phaser.io>
 * @copyright    2013-2025 Phaser Studio Inc.
 * @license      {@link https://opensource.org/licenses/MIT|MIT License}
 */

/**
 * The Scale Manager was in fullscreen mode, but has since left, either directly via game code,
 * or via a user gestured, such as pressing the ESC key.
 *
 * @event Phaser.Scale.Events#LEAVE_FULLSCREEN
 * @type {string}
 * @since 3.16.1
 */
module.exports = 'leavefullscreen';
