/**
 * @callback Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
 * @since 3.0.0
 *
 * @param {Phaser.Scene} scene - The Scene to which this Game Object belongs.
 * @param {number} x - The horizontal position of this Game Object in the world.
 * @param {number} y - The vertical position of this Game Object in the world.
 * @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
 * @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
 */
