/**
 * @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
 * @since 3.0.0
 *
 * @property {number[]|string[]|Phaser.Textures.Frame[]} [frames] - Array of texture frames.
 * @property {boolean} [cycle] - Whether texture frames will be assigned consecutively (true) or at random (false).
 * @property {number} [quantity] - The number of consecutive particles receiving each texture frame, when `cycle` is true.
 */
